Last month, the Woman Write About Comics website published an article written by Rosie Knight which focused on her abusive relationship, and how the beloved game Animal Crossing helped her through it. After reading the article, I became extremely overwhelmed, thinking back to my own experience within an abusive relationship.
We’ve often discussed, whether in our articles or during the podcast, how video games are shattering the conventions of the artistic world. At the centre of this shift is Montreal’s Phi Centre who is embracing interactive works, including video games, and is making them an integral part of its programming.
I had the pleasure of being a guest on Les jeux sont faits, an aptly named podcast that focuses on the gaming industry. I was invited to chat about the online video game media landscape and about Girls on Games: our story, our mission and our experiences with the industry.
The gaming industry and community is constantly in flux and flow; ever changing the way it interacts with, and constructs itself through the medium. As technology and communication continuously develops and reinvents itself, one of the more beneficial and progressive transformations has been the democratization of video games. This has been an ongoing process for the last decade or so, but as part of the obligatory reflection that ensues at the year-end, I feel as if this movement to communize the industry really flourished in this year.