I had the pleasure of being a guest on Les jeux sont faits, an aptly named podcast that focuses on the gaming industry. I was invited to chat about the online video game media landscape and about Girls on Games: our story, our mission and our experiences with the industry.
The gaming industry and community is constantly in flux and flow; ever changing the way it interacts with, and constructs itself through the medium. As technology and communication continuously develops and reinvents itself, one of the more beneficial and progressive transformations has been the democratization of video games. This has been an ongoing process for the last decade or so, but as part of the obligatory reflection that ensues at the year-end, I feel as if this movement to communize the industry really flourished in this year.
Anxiety is a sneaky bitch. You feel inside you that something is wrong; something is different. Why can’t you enjoy things like other people do? The most difficult aspect for me to deal with is starting a new game.
The Last of Us is a magnificent game. But you already knew that, since the game has won a ridiculous amount of awards and is generally viewed as one of the best games of all time. You might indeed have also wondered if it deserves all that praise, and I’m here to tell you it does.
As if dating wasn't hard enough, geeks also need to squash a few clichés and prejudice when putting themselves out there. Dr Laurie Betito invited Leah and myself, the co-founders of Girls on Games, to chat geeky dating and relationships.
I’ve had to wear glasses since I was in the 6th grade, and without them the world becomes a bit more hostile, a bit more uncomfortable and a bit more claustrophobic. Maybe that’s why I had such a strong reaction to Beyond Eyes. Simplistic in its mechanics, yet complex in narrative, Beyond Eyes forced me to grapple with my own fears, biases and contemplate what it means to live without sight.
Video games, unlike other forms of mainstream media, allow its audience to not just experience its content but also participate in it, offering a unique form of escapism. Are we seeing a social evolution in gaming, one where race, sexuality and gender can be freed of harmful stereotypes?
Alright, so I wasn't planning on commenting on the latest sort-of controversy brought about by Polygon’s Arthur Gies’ review of the Witcher 3, but a particular response to it, written by The Vanishing of Ethan Carter’s Adrian Chmielarz, frustrated me. Not only did it frustrate me, it kind of baffled me at the same time - but I’ll get to that in a bit.