This weekend marked the second edition of the Montreal Independent Games Festival, a free to attend event that aims to highlight Montreal’s thriving indie scene. Leah and myself were invited to judge and present the Art Direction award and we gladly obliged.
— MIGF (@MTL_IGF) September 17, 2016
After playing many demos, talking with devs and fans and deliberating over coffee in the nearby food court, we decided on our winner and runner up for the Art Direction category.
Our runner up was In The Shadows for not only committing to pixel art by integrating it even in the UI of the game, but by pushing its boundaries by integrating an incredible play of light and shadows in a seemingly simple art style.
Our winner was Void and Meddler for mixing 80’s aesthetic with realism, film noir and pixel art; all very different styles that the studio crafted in a unique style that is actually cohesive. It creates an atmosphere that breathes new life to the cyberpunk genre and it really stood out to us.
— Jeremy Dumouchel (@James_Cobra) September 18, 2016
We had a great time at MIGF and can’t wait for next year. Here are some of our photos from the event.
To see the full list of winners, head over to the MIGF website.